Exploring the Virtuality Continuum Frontiers: Multisensory and Magical Experiences in Interactive Art
Résumé
This article is an effort to approach certain aspects of the evolution of user interface design, as well as the design and aesthetics of interactive works of art. Interactive works attempt to connect the viewer with the work and invite him to deploy his senses and his body. But many researchers and artists are concerned by the fact that interface technologies tend to put us out of touch with ourselves, so they try to create interactions that take place in our periphery, drawing our attention rather than demanding it. Taking as a starting point the sense of touch, whose importance has been widely analysed in philosophy, phenomenology and aesthetics, we describe the modalities of active touch and active sensing. We then propose that with the use of physical materials and tangible interfaces in interactive artworks we can achieve more magical experiences that engage us in a multi sensorial way. As an example we are describing the concepts around the mixed reality installation VitRails.
Mots clés
Active Sensing
Immersive Experience
Interaction Design User Interface Design Tangible Interfaces Smart Material Interfaces Haptics Active Sensing Immersive Experience Multisensory Experience Mixed Reality Magical Reality
Multisensory Experience
Mixed Reality
Magical Reality
VR
Interaction Design
User Interface Design
Tangible Interfaces
Smart Material Interfaces
Haptics
Domaines
Interface homme-machine [cs.HC]
Fichier principal
HUCAPP_2019_20_CR (1).pdf (228.28 Ko)
Télécharger le fichier
HUCAPP_2019_20_CR.pdf (228.28 Ko)
Télécharger le fichier
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